For a Magus that's serious about ranged damage, this build gives your character extra abilities like Ranged Skill Combat. For a Magus that wants to be a Defender, this is by far the best option. This is the subclass that suffers less of an Arcane casting penalty when using heavier armor. The mount also gets the same benefit of any support spells the Magus casts on themselves. If the Magus teleports, the mount can travel with them. As the name suggests, this Magus has a mount, and they share a special Arcane bond. Choose carefully, however, as some options have penalties to key stats as well. There are many choices for Tiefling Heritage, and several include bonuses to both Dexterity and Intelligence. Strong, wise, and charismatic, this might be the only race that wouldn't make a good Magus, unless the player has a lot of patience and doesn't mind leveling them for a longer time before they're equally effective. Another great option for a Magus, the Kitsune are known for Dexterity and Intelligence, but lack Constitution, so a better choice for a ranged build. A great start for any class of any build, Humans in Pathfinder gets a +2 to any ability score, plus an extra Feat and more skill points. The Dexterity bonus is a great start, and the Strength penalty doesn't have to affect every Magus build. Add the magical abilities and the result is a classic battle mage. A Half-orc Magus would be lethal at melee range with their physical presence alone. A great start for almost any class thanks to the +2 that you're free to add to any Ability Score, along with access to Elven Weapon proficiencies. Gnomes also have some useful racial skills like Keen Senses. A Constitution and Charisma bonus isn't ideal, but it's still a good start. The Spell Dancer subclass is limited to this race. Bonuses to Dexterity and Intelligence make Elves of the best choices for a Magus, especially one focused on ranged damage. The Constitution bonus is a good start, and although Dwarves take a penalty to Charisma that doesn't matter to a Magus. One of the best choices for a magic-user with consistently high Intelligence and innate magical abilities, several Heritage choices for Dhampirs also include Dexterity buffs. Known more for their Charisma, this race does get some Dexterity and Intelligence bonuses depending on the Heritage chosen, so it has potential. Just play a Kensai Bladebound if you want to go Whip Magus, IMHO. Kensai already gets free Weapon Focus, and free Weapon Proficiency in their chosen item. *- or start with any full BAB class if you can also get whip proficiency in some way (half-elf Ancestral Arms, fighter bonus feat, etc.) instead of damage hexcrafter can be combined with bladebound and the Accursed Strike arcana would probably be worthwhile with the hexcrafter archetype adding " bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor" to the class spell list. A whip magus should probably focus on using Spellstrike with debuffs/status effects/etc. The biggest issue with a whip is that it's a poor weapon for crit-fishing. Then get a black blade whip at swashbuckler 1/magus 3. Mysterious avenger swashbuckler* 1/bladebound magus 2 can take Weapon Focus (Whip) at 1st level and Whip Mastery at 3rd character level. Further, you can deal damage with a whip despite a creature’s armor bonus or natural armor bonus. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Quote: Benefit: You no longer provoke attacks of opportunity when attacking with a whip.
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